Back in the Summer of 2013, Chris Galzerano (@chrisgalz) was working on a few different prototype apps, one being a social network, and the other being a game, where the camera could make the sprites on the fly. The next month, a bunch of mini games were created, a game creation engine, and a social network to post and play all of the games. On October 25, 2013, Playr was released on the App Store
This first version of Playr started gathering users, and people were making games. A few months later, version 2.0 was released with new games and features. The app continued to grow until Spring of 2015 when Playr 3.0 was launched. Playr 3.0 had a whole new design, more games, and it then got a TechCrunch article
Now, Playr continues to grow. Version 4.0 is currently in progress with a launch scheduled for Winter 2017. Version 3.0 has over 130,000 downloads, and over 180,000 games have been made with Playr.